A concept done by my friend Matt Williamson. Love the character's unique look and wanted to translate it into 3D with the critique of Matt in the process. Still need to clean up mesh on gun and retopo the High-Res character.
Visual Mercenary
Thursday, January 5, 2012
Sunday, June 5, 2011
Updates
So there it is, a decent chunk of what had occupied my time the last 6 months in LA at Gnomon (thanks to anyone that shared some time with me down there) post graduation in Vancouver at the Art Institute. I might begin to post some of the helmet designs I do for this upcoming season, I might not. The suspense! I need to get going on some new portfolio pieces and show where I am at these days amid the side projects at hand. If allowed, some of those pieces will get posted here. Cheers.
Modern Post-Apocalyptic Game Character
Original idea right? Democracy ruled the voting in class. Regardless I had fun cranking this concept and character out. Got a lot better with fabric sculpting this quarter with the advice of Mark (Yeah I'll keep pumping his tires, he was a beauty.). I had some advice from a highly esteemed friend of mine on some of the texturing which I look to take in to account soon.
Robbers
SWAT Characters
Here is a combined effort of 3. Mark hammered out the great looking SWAT uni's, heads and half the game mesh, Steve Sompels for the vest packs, and I handled the vests, misc gear, the other portion of the game mesh, tweaks and baking.

SWAT Vests
Some vest designs based loosely on existing ideas. One Heavy design and another Standard. Probably could of guessed that. Regardless, beginning stages of some work for James Wearing via Mr. Dedecker.

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