Sunday, June 5, 2011

Modern Post-Apocalyptic Game Character

Original idea right? Democracy ruled the voting in class. Regardless I had fun cranking this concept and character out. Got a lot better with fabric sculpting this quarter with the advice of Mark (Yeah I'll keep pumping his tires, he was a beauty.). I had some advice from a highly esteemed friend of mine on some of the texturing which I look to take in to account soon.







Robbers

 The bulk of the robber was done by Dustin Blattner, I was asked to do some shirt variations of the robber without his jacket on, a couple simple ski mask designs, and a heavier vest design.


SWAT Characters

Here is a combined effort of 3. Mark hammered out the great looking SWAT uni's,  heads and half the game mesh, Steve Sompels for the vest packs, and I handled the vests, misc gear, the other portion of the game mesh, tweaks and baking.



SWAT Vests

Some vest designs based loosely on existing ideas. One Heavy design and another Standard. Probably could of guessed that. Regardless, beginning stages of some work for James Wearing via Mr. Dedecker.


Look Dev Final

Here is the chosen idea applied with projection texturing.

Look Dev

Some Look Dev on a model provided by Alex Alvarez for Character and Creature Texturing and Shading.

Infiltrator

A little concept and model/sculpt I created for my Character Creation for Games with Mayan Escalante. Had some fun and learned a lot in that class. It's ready for a diffuse and maybe a couple tweaks, look for that soon.





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